From The Ground Up
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Learn more
Introduction to From The Ground Up
Staying up to date with the course
D0_01 Main Introduction.mp4
Diamond 1 : New foundations
D1_D_01 - Opening Diamond 1
D1_D_02 - What is a rendering?
D1_D_03 - The hidden cost of photorealism
D1_D_04 - Photorealism isn’t realism
D1_D_05 - Common misconceptions on composition
D1_D_06 - The missing link
D1_C_01 - A more holistic vision
D1_C_02 - Composition as a tool
D1_C_03 - Expanding the language of rendering
D1_C_04 - Theory to practice
D1_C_05 - Wrapping up Diamond 1
D1 - Resources
Diamond 2 : Shifting perception
D2_D_01 - Opening Diamond 2
D2_D_02 - Perceiving is not seeing
D2_D_03 - Cultural differences in perception
D2_D_04 - What you see vs what your client sees vs what the industry sees
D2_D_05 - What the layperson tends to like
D2_D_06 - Anisotropy of reading
D2_D_07 - Gestalt psychology
D2_D_08 - Greatest area of contrast
D2_D_09 - Contrasts, many contrasts
D2_D_10 - Context within contexts
D2_D_11 - Core principles: weight & tension fundamentals
D2_D_12 - Structural form, pattern & space
D2_D_13 - Mastering high-attention elements
D2_D_14 - Limits, inside and outside
D2_D_15 - Experience and memory
D2_D_16 - Early thoughts on animation
D2_D_17 - Early thoughts on soundscape
D2_D_18 - The instagram effect
D2_C_01 - Engagement, completing the incomplete
D2_C_02 - Experience of the architectural space
D2_C_03 - Space perception and color values
D2_C_04 - Rhythm and variety
D2_C_05 - Balance disambiguation
D2_C_06 - Formal balance
D2_C_07 - Informal balance
D2_C_08 - The reveal
D2_C_09 - F*ck balance
D2_C_10 - What balance fits better my image?
D2_C_11 - What makes an image boring?
D2_C_12 - Sharpening and blurring to guide the eye
D2_C_13 - Theory to practice
D2_C_14 - Wrapping up Diamond 2
D2 - Resources
Diamond 3 : Intent
D3_D_01 - Opening Diamond 3
D3_D_02 - What is intent?
D3_D_03 - The need of a mindset shift
D3_D_04 - Typologies of intent
D3_D_05 - Storytelling disambiguation
D3_D_06 - Storytelling, intent and AI, expanding creativity
D3_D_07 - The limits of intent
D3_D_08 - The double diamond
D3_D_09 - Preliminary reference gathering : early stage
D3_D_10 - First client meeting : setting the stage
D3_C_01 - Prioritizing and mixing intents
D3_C_02 - How to develop a concept around intent
D3_C_03 - Put a title on it
D3_C_04 - Ripping the brief, an anatomy of an iterative process
D3_C_05 - Ripping the brief with an AI copilot
D3_C_06 - Case study : same project, different approaches to intent
D3_C_07 part 1_3 - Twin Park Towers case study : first diamond - Part 1/3
D3_C_07 part 2_3 - Twin Park Towers case study : first diamond - Part 2/3
D3_C_07 part 3_3 - Twin Park Towers case study : first diamond - Part 3/3
D3_C_08 Decision checkpoints : broad to fine focus
D3_C_09 - Theory to practice
D3_C_10 - Wrapping up Diamond 3
D3 - Resources
Diamond 4 : Frame
D4_D_01 - Opening Diamond 4
D4_D_02 - Aspect ratio
D4_D_03 - Typologies of framing
D4_D_04 - Grid systems : the rule of thirds
D4_D_05 - Grid systems : golden ratio
D4_D_06 - Grid systems : dynamic symmetry
D4_D_07 - Height
D4_D_08 - Focal length
D4_D_09 - The tilt question
D4_D_10 - Camera plane shifting
D4_D_11 - Depth of field
D4_D_12 - Horizon
D4_D_13 - Negative space & depth planes
D4_D_14 - Nose room and head room
D4_D_15 - Reflections
D4_D_16 - People
D4_D_17 - Details
D4_C_01 - The basics of camera settings
D4_C_02 - Using the lens features artistically
D4_C_03 - Integrating Pulze into our workflow : introduction
D4_C_04 - Using Scene Manager for framing and managing props
D4_C_05 - Integrating ITOOSOFT into our workflow : introduction
D4_C_06 - Large scene, from big picture to small details with Railclone
D4_C_08 - Building flexible biomes with ForestPack
D4_C_12 - Decision checkpoints: broad to fine focus
D4_C_13 - Theory to practice
D4_C_14 - Wrapping up Diamond 4
D4 - Resources
Diamond 5 : Light
D5_D_01 - Opening Diamond 5
D5_D_02 - The weight of light
D5_D_03 - In the darkness of shadows
D5_D_04 - Peculiarities of rendering
D5_D_05 - The typical photography setup
D5_D_06 - Don't forget your keys
D5_D_07 - The impact of light orientation and position
D5_D_08 - Artificial light
D5_D_09 - Atmospherics
D5_D_10 - Sky
D5_D_11 - Artifacts
D5_D_12 - Basics of material properties
D5_D_13 - Textures legibility
D5_D_14 - Typologies of light and atmospheres: direct light
D5_D_15 - Typologies of light and atmospheres: indirect light
D5_D_16 - Light sequencing and scene gaze penetration
D5_C_01 - Texturing and how to build an easy-to-use material library
D5_C_02 - Automate the texturing process with a script
D5_C_03 - Light matching in compositing
D5_C_04 - A deep dive in building a complex indoor light setup
D5_C_05 - A deep dive in building a complex outdoor light setup
D5_C_07 - God rays, all the ways
D5_C_09 - Subtractive and additive lighting strategies
D5_C_10 - Pulze, lighting presentation
D5_C_11 - Automating your lighting research
D5_C_12 - Decision checkpoints: broad to fine focus
D5_C_13 - Theory to practice
D5_C_14 - Wrapping up Diamond 5
D5 - Resources
Diamond 6 : Color
D6_D_01 - Opening Diamond 6
D6_D_02 - A world without color
D6_D_03 - Basic terminology
D6_D_04 - Color in attention and identification
D6_D_05 - Colors' inherent dynamics
D6_D_06 - The power of colors
D6_D_07 - Impression : color contrasts
D6_D_08 - Construction : symbolism
D6_D_09 - Expression : emotion and temperature
D6_D_10 - Color styles
D6_D_11 - Atmosphere : time of the day
D6_D_12 - Atmosphere : types of weather
D6_D_13 - Atmosphere : types of weather
D6_D_14 - Artificial light
D6_C_01 - Some analysis tools
D6_C_02 - Vibrance and saturation
D6_C_03 - How palettes work
D6_C_04 - Greys and neutrals
D6_C_05 - Building your color palette : dealing with existing colors
D6_C_06 - Building your color palette : how to choose colors
D6_C_07 - Building your color palette : manipulating existing colors
D6_C_08 - Building your color palette : finetuning the palette
D6_C_09 - Undertones
D6_C_12 - Photoshop basics of masking for color adjustments
D6_C_13 - Decision checkpoints : broad to fine focus
D6_C_14 - Theory to practice
D6_C_15 - Wrapping up Diamond 6
D6 - Resources
Diamond 7 : Creativity I/O
D7_D_01 - Opening Diamond 7
D7_D_02 - The roots of creativity
D7_D_03 - The creativity paradox
D7_D_04 - Some thoughts on AI in archviz
D7_D_05 - The maverick as a disruptor
D7_D_06 - Understanding references
D7_D_07 - Deconstructing references
D7_D_08 - Understanding the repertoire
D7_D_09 - Systemization and creativity
D7_D_10 - Learning from the masters : the concept
D7_D_11 - Learning from the masters : paintings
D7_D_12 - Learning from the masters : renderings
D7_D_13 - Learning from the masters : photographs
D7_C_01 - Seeing creatively
D7_C_02 - How to build your references library
D7_C_03 - The creativity paradox
D7_C_04 - Is there such a thing as a bad reference?
D7_C_05 - How to build your repertoire
D7_C_06 - Clustering projects
D7_C_07 - Meshing and building your own style
D7_C_08 - Making your own teardown : a methodology
D7_C_09 - Yearly review of portfolio
D7_C_10 - Personal projects and experimentation
D7_C_11 - Where to go for quality resources, and learn more
D7_C_12 - Theory to practice
D7_C_13 - Wrapping up Diamond 7
D7 - Resources
Diamond 8 : Career development
D8_D_01 - Opening Diamond 8
D8_D_02 - 10 things I wish I did properly when I started
D8_D_03 - Understanding yourself
D8_D_04 - Should I go inhouse or freelance?
D8_D_05 - Ethics in archviz
D8_D_06 - Choosing your clients
D8_D_07 - My client lost their competition, is it my fault?
D8_D_08 - Each new client is a new blank slate for you
D8_D_09 - Setting up a good business relationship
D8_D_10 - The anatomy of a good contract
D8_D_11 - Sacro saint productivity
D8_D_12 - Foundations of pricing for archviz - Pricing in archviz #pricing
D8_D_12 - Foundations of pricing for archviz - Where does the price of an image come from? #pricing
D8_D_12 - Foundations of pricing for archviz - Mistaking expenses, cost, and price #pricing
D8_D_12 - Foundations of pricing for archviz - Pricing psychology and value perception #pricing
D8_D_12 - Foundations of pricing for archviz - What method of pricing for archviz #pricing
D8_D_13 - Setting and adjusting your rates - Should you always charge the same price for your images? #pricing
D8_D_13 - Setting and adjusting your rates - What to charge #pricing
D8_D_13 - Setting and adjusting your rates - How to make more money #pricing
D8_D_13 - Setting and adjusting your rates - When should you work for free or give discounts? #pricing
D8_D_13 - Setting and adjusting your rates - The domino effect #pricing
D8_D_13 - Setting and adjusting your rates - Differentiation and positioning in pricing #pricing
D8_D_13 - Setting and adjusting your rates - Price testing and adjustment strategies #pricing
D8_D_14 - Presenting and negotiating proposals - How to qualify a lead #pricing
D8_D_14 - Presenting and negotiating proposals - Handling typical negotiations tactics #pricing
D8_D_14 - Presenting and negotiating proposals - Why you shouldn't discuss your pricing live #pricing
D8_D_14 - Presenting and negotiating proposals - Handling scope changes & revisions #pricing
D8_D_15 - Advanced pricing strategies - Upsells without being needy #pricing
D8_D_15 - Advanced pricing strategies - Pricing animation without shooting yourself in the foot #pricing
D8_D_16 - Real-world application - Horoma pricing breakdown #pricing
D8_D_16 - Real-world application - Do's and don'ts : a general recap #pricing
D8_D_17 - Choosing your contracts
D8_D_18 - Typical soft skills requirements
D8_C_01 - Cash management
D8_C_02 - The perfect toolkit
D8_C_03 - Addressing the hardware obsession
D8_C_04 - A practical folder structure for your studio and your projects
D8_C_05 - Time management & routine
D8_C_06 - Scheduling projects
D8_C_07 - How did it go? Reviewing a contract when finished
D8_C_08 - Going the extra mile, and extra buck
D8_C_09 - Yearly data and yearly review
D8_C_10 - Presentation templates
D8_C_11 - Theory to practice
D8_C_12 - Wrapping up Diamond 8
D8 - Resources
Diamond 9 : Process - New version of D9 + AI modules drop week 22 2026
D9_D_01 - Opening Diamond 9
D9_D_02 - Why go open source and local
D9_D_03 - Typical project steps and timeline
D9_D_04 - Ideate & evaluate : exploring the brief
D9_D_05 - Ideate & evaluate : exploring the brief with an AI copilot
D9_D_06 - Ideate & evaluate : exploring in 2D
D9_D_07 - Ideate & evaluate : exploring in 2D with an AI copilot
D9_D_08 - Assessing what to do in 2D vs 3D vs AI
D9_D_09 - What should your 3D base look like for the first round?
D9_D_10 - Ideate & evaluate : exploring in 3D
D9_D_11 - Translating the brief with the repertoire
D9_D_12 - Interpreting references that fit the brief
D9_D_13 - Creating your own references with AI
D9_D_14 - Meshing ideas by moodboarding
D9_D_15 - Expand & evaluate
D9_D_16 - Debugging your scene
D9_D_17 - Outputting research
D9_D_18 - Pre-cull
D9_D_19 - Subtle to transformative variations with AI
D9_C_01 - Contact sheet
D9_C_02 - Culling
D9_C_03 - Identifying the right sequence
D9_C_04 - Identify your keepers
D9_C_05 - Double checking final selection with AI feedback
D9_C_06 - Moodboard update
D9_C_07 - Refining your keepers
D9_C_08 - Automating your postprocessing files creation
D9_C_09 - Starting your Photoshop files in a single click
D9_C_10 - The fundamentals of postproduction for your first round sketches
D9_C_11 - Upscaling and enhancing your first sketch with AI
D9_C_12 - What should your early sketches look like?
D9_C_13 - Presenting your work to the client
D9_C_14 - Dealing with objections
D9_C_15 - Iterating & detailing : how to integrate feedback
D9_C_16 - Iterating & detailing : how to add details to a scene
D9_C_17 - Final refining and checks
D9_C_18 - The good enough image, excellence and perfection
D9_C_19 - Final touchpoints : delivering the images
D9_C_20 - What's next?
D9_C_21 - Customizing, optimizing and automating your own workflow
D9_C_22 - Theory to practice
D9_C_23 - Wrapping up Diamond 9
D9 - Resources
Conclusion to From The Ground Up - New version of D10 drops week 22 2026
D10_01 - Now you're up there
Appendix
The Workshop
Discounts & coupons codes with Horoma School partners
Dynamic Symmetry Grids.zip
Presentation templates
Contract, invoice and quote templates
Checklists pdf to check every step of your process when working on a commission
Horoma From The Ground Up Package (Process Diamond 9) - V1.1 December 2023
Inspirations : common sources I go to to get inspired
Resources : common websites where to find assets, knowledge, and other useful stuff for your practice
Products
Course
Section
Lesson
D2_D_17 - Early thoughts on soundscape
D2_D_17 - Early thoughts on soundscape
From The Ground Up
Buy now
Learn more
Introduction to From The Ground Up
Staying up to date with the course
D0_01 Main Introduction.mp4
Diamond 1 : New foundations
D1_D_01 - Opening Diamond 1
D1_D_02 - What is a rendering?
D1_D_03 - The hidden cost of photorealism
D1_D_04 - Photorealism isn’t realism
D1_D_05 - Common misconceptions on composition
D1_D_06 - The missing link
D1_C_01 - A more holistic vision
D1_C_02 - Composition as a tool
D1_C_03 - Expanding the language of rendering
D1_C_04 - Theory to practice
D1_C_05 - Wrapping up Diamond 1
D1 - Resources
Diamond 2 : Shifting perception
D2_D_01 - Opening Diamond 2
D2_D_02 - Perceiving is not seeing
D2_D_03 - Cultural differences in perception
D2_D_04 - What you see vs what your client sees vs what the industry sees
D2_D_05 - What the layperson tends to like
D2_D_06 - Anisotropy of reading
D2_D_07 - Gestalt psychology
D2_D_08 - Greatest area of contrast
D2_D_09 - Contrasts, many contrasts
D2_D_10 - Context within contexts
D2_D_11 - Core principles: weight & tension fundamentals
D2_D_12 - Structural form, pattern & space
D2_D_13 - Mastering high-attention elements
D2_D_14 - Limits, inside and outside
D2_D_15 - Experience and memory
D2_D_16 - Early thoughts on animation
D2_D_17 - Early thoughts on soundscape
D2_D_18 - The instagram effect
D2_C_01 - Engagement, completing the incomplete
D2_C_02 - Experience of the architectural space
D2_C_03 - Space perception and color values
D2_C_04 - Rhythm and variety
D2_C_05 - Balance disambiguation
D2_C_06 - Formal balance
D2_C_07 - Informal balance
D2_C_08 - The reveal
D2_C_09 - F*ck balance
D2_C_10 - What balance fits better my image?
D2_C_11 - What makes an image boring?
D2_C_12 - Sharpening and blurring to guide the eye
D2_C_13 - Theory to practice
D2_C_14 - Wrapping up Diamond 2
D2 - Resources
Diamond 3 : Intent
D3_D_01 - Opening Diamond 3
D3_D_02 - What is intent?
D3_D_03 - The need of a mindset shift
D3_D_04 - Typologies of intent
D3_D_05 - Storytelling disambiguation
D3_D_06 - Storytelling, intent and AI, expanding creativity
D3_D_07 - The limits of intent
D3_D_08 - The double diamond
D3_D_09 - Preliminary reference gathering : early stage
D3_D_10 - First client meeting : setting the stage
D3_C_01 - Prioritizing and mixing intents
D3_C_02 - How to develop a concept around intent
D3_C_03 - Put a title on it
D3_C_04 - Ripping the brief, an anatomy of an iterative process
D3_C_05 - Ripping the brief with an AI copilot
D3_C_06 - Case study : same project, different approaches to intent
D3_C_07 part 1_3 - Twin Park Towers case study : first diamond - Part 1/3
D3_C_07 part 2_3 - Twin Park Towers case study : first diamond - Part 2/3
D3_C_07 part 3_3 - Twin Park Towers case study : first diamond - Part 3/3
D3_C_08 Decision checkpoints : broad to fine focus
D3_C_09 - Theory to practice
D3_C_10 - Wrapping up Diamond 3
D3 - Resources
Diamond 4 : Frame
D4_D_01 - Opening Diamond 4
D4_D_02 - Aspect ratio
D4_D_03 - Typologies of framing
D4_D_04 - Grid systems : the rule of thirds
D4_D_05 - Grid systems : golden ratio
D4_D_06 - Grid systems : dynamic symmetry
D4_D_07 - Height
D4_D_08 - Focal length
D4_D_09 - The tilt question
D4_D_10 - Camera plane shifting
D4_D_11 - Depth of field
D4_D_12 - Horizon
D4_D_13 - Negative space & depth planes
D4_D_14 - Nose room and head room
D4_D_15 - Reflections
D4_D_16 - People
D4_D_17 - Details
D4_C_01 - The basics of camera settings
D4_C_02 - Using the lens features artistically
D4_C_03 - Integrating Pulze into our workflow : introduction
D4_C_04 - Using Scene Manager for framing and managing props
D4_C_05 - Integrating ITOOSOFT into our workflow : introduction
D4_C_06 - Large scene, from big picture to small details with Railclone
D4_C_08 - Building flexible biomes with ForestPack
D4_C_12 - Decision checkpoints: broad to fine focus
D4_C_13 - Theory to practice
D4_C_14 - Wrapping up Diamond 4
D4 - Resources
Diamond 5 : Light
D5_D_01 - Opening Diamond 5
D5_D_02 - The weight of light
D5_D_03 - In the darkness of shadows
D5_D_04 - Peculiarities of rendering
D5_D_05 - The typical photography setup
D5_D_06 - Don't forget your keys
D5_D_07 - The impact of light orientation and position
D5_D_08 - Artificial light
D5_D_09 - Atmospherics
D5_D_10 - Sky
D5_D_11 - Artifacts
D5_D_12 - Basics of material properties
D5_D_13 - Textures legibility
D5_D_14 - Typologies of light and atmospheres: direct light
D5_D_15 - Typologies of light and atmospheres: indirect light
D5_D_16 - Light sequencing and scene gaze penetration
D5_C_01 - Texturing and how to build an easy-to-use material library
D5_C_02 - Automate the texturing process with a script
D5_C_03 - Light matching in compositing
D5_C_04 - A deep dive in building a complex indoor light setup
D5_C_05 - A deep dive in building a complex outdoor light setup
D5_C_07 - God rays, all the ways
D5_C_09 - Subtractive and additive lighting strategies
D5_C_10 - Pulze, lighting presentation
D5_C_11 - Automating your lighting research
D5_C_12 - Decision checkpoints: broad to fine focus
D5_C_13 - Theory to practice
D5_C_14 - Wrapping up Diamond 5
D5 - Resources
Diamond 6 : Color
D6_D_01 - Opening Diamond 6
D6_D_02 - A world without color
D6_D_03 - Basic terminology
D6_D_04 - Color in attention and identification
D6_D_05 - Colors' inherent dynamics
D6_D_06 - The power of colors
D6_D_07 - Impression : color contrasts
D6_D_08 - Construction : symbolism
D6_D_09 - Expression : emotion and temperature
D6_D_10 - Color styles
D6_D_11 - Atmosphere : time of the day
D6_D_12 - Atmosphere : types of weather
D6_D_13 - Atmosphere : types of weather
D6_D_14 - Artificial light
D6_C_01 - Some analysis tools
D6_C_02 - Vibrance and saturation
D6_C_03 - How palettes work
D6_C_04 - Greys and neutrals
D6_C_05 - Building your color palette : dealing with existing colors
D6_C_06 - Building your color palette : how to choose colors
D6_C_07 - Building your color palette : manipulating existing colors
D6_C_08 - Building your color palette : finetuning the palette
D6_C_09 - Undertones
D6_C_12 - Photoshop basics of masking for color adjustments
D6_C_13 - Decision checkpoints : broad to fine focus
D6_C_14 - Theory to practice
D6_C_15 - Wrapping up Diamond 6
D6 - Resources
Diamond 7 : Creativity I/O
D7_D_01 - Opening Diamond 7
D7_D_02 - The roots of creativity
D7_D_03 - The creativity paradox
D7_D_04 - Some thoughts on AI in archviz
D7_D_05 - The maverick as a disruptor
D7_D_06 - Understanding references
D7_D_07 - Deconstructing references
D7_D_08 - Understanding the repertoire
D7_D_09 - Systemization and creativity
D7_D_10 - Learning from the masters : the concept
D7_D_11 - Learning from the masters : paintings
D7_D_12 - Learning from the masters : renderings
D7_D_13 - Learning from the masters : photographs
D7_C_01 - Seeing creatively
D7_C_02 - How to build your references library
D7_C_03 - The creativity paradox
D7_C_04 - Is there such a thing as a bad reference?
D7_C_05 - How to build your repertoire
D7_C_06 - Clustering projects
D7_C_07 - Meshing and building your own style
D7_C_08 - Making your own teardown : a methodology
D7_C_09 - Yearly review of portfolio
D7_C_10 - Personal projects and experimentation
D7_C_11 - Where to go for quality resources, and learn more
D7_C_12 - Theory to practice
D7_C_13 - Wrapping up Diamond 7
D7 - Resources
Diamond 8 : Career development
D8_D_01 - Opening Diamond 8
D8_D_02 - 10 things I wish I did properly when I started
D8_D_03 - Understanding yourself
D8_D_04 - Should I go inhouse or freelance?
D8_D_05 - Ethics in archviz
D8_D_06 - Choosing your clients
D8_D_07 - My client lost their competition, is it my fault?
D8_D_08 - Each new client is a new blank slate for you
D8_D_09 - Setting up a good business relationship
D8_D_10 - The anatomy of a good contract
D8_D_11 - Sacro saint productivity
D8_D_12 - Foundations of pricing for archviz - Pricing in archviz #pricing
D8_D_12 - Foundations of pricing for archviz - Where does the price of an image come from? #pricing
D8_D_12 - Foundations of pricing for archviz - Mistaking expenses, cost, and price #pricing
D8_D_12 - Foundations of pricing for archviz - Pricing psychology and value perception #pricing
D8_D_12 - Foundations of pricing for archviz - What method of pricing for archviz #pricing
D8_D_13 - Setting and adjusting your rates - Should you always charge the same price for your images? #pricing
D8_D_13 - Setting and adjusting your rates - What to charge #pricing
D8_D_13 - Setting and adjusting your rates - How to make more money #pricing
D8_D_13 - Setting and adjusting your rates - When should you work for free or give discounts? #pricing
D8_D_13 - Setting and adjusting your rates - The domino effect #pricing
D8_D_13 - Setting and adjusting your rates - Differentiation and positioning in pricing #pricing
D8_D_13 - Setting and adjusting your rates - Price testing and adjustment strategies #pricing
D8_D_14 - Presenting and negotiating proposals - How to qualify a lead #pricing
D8_D_14 - Presenting and negotiating proposals - Handling typical negotiations tactics #pricing
D8_D_14 - Presenting and negotiating proposals - Why you shouldn't discuss your pricing live #pricing
D8_D_14 - Presenting and negotiating proposals - Handling scope changes & revisions #pricing
D8_D_15 - Advanced pricing strategies - Upsells without being needy #pricing
D8_D_15 - Advanced pricing strategies - Pricing animation without shooting yourself in the foot #pricing
D8_D_16 - Real-world application - Horoma pricing breakdown #pricing
D8_D_16 - Real-world application - Do's and don'ts : a general recap #pricing
D8_D_17 - Choosing your contracts
D8_D_18 - Typical soft skills requirements
D8_C_01 - Cash management
D8_C_02 - The perfect toolkit
D8_C_03 - Addressing the hardware obsession
D8_C_04 - A practical folder structure for your studio and your projects
D8_C_05 - Time management & routine
D8_C_06 - Scheduling projects
D8_C_07 - How did it go? Reviewing a contract when finished
D8_C_08 - Going the extra mile, and extra buck
D8_C_09 - Yearly data and yearly review
D8_C_10 - Presentation templates
D8_C_11 - Theory to practice
D8_C_12 - Wrapping up Diamond 8
D8 - Resources
Diamond 9 : Process - New version of D9 + AI modules drop week 22 2026
D9_D_01 - Opening Diamond 9
D9_D_02 - Why go open source and local
D9_D_03 - Typical project steps and timeline
D9_D_04 - Ideate & evaluate : exploring the brief
D9_D_05 - Ideate & evaluate : exploring the brief with an AI copilot
D9_D_06 - Ideate & evaluate : exploring in 2D
D9_D_07 - Ideate & evaluate : exploring in 2D with an AI copilot
D9_D_08 - Assessing what to do in 2D vs 3D vs AI
D9_D_09 - What should your 3D base look like for the first round?
D9_D_10 - Ideate & evaluate : exploring in 3D
D9_D_11 - Translating the brief with the repertoire
D9_D_12 - Interpreting references that fit the brief
D9_D_13 - Creating your own references with AI
D9_D_14 - Meshing ideas by moodboarding
D9_D_15 - Expand & evaluate
D9_D_16 - Debugging your scene
D9_D_17 - Outputting research
D9_D_18 - Pre-cull
D9_D_19 - Subtle to transformative variations with AI
D9_C_01 - Contact sheet
D9_C_02 - Culling
D9_C_03 - Identifying the right sequence
D9_C_04 - Identify your keepers
D9_C_05 - Double checking final selection with AI feedback
D9_C_06 - Moodboard update
D9_C_07 - Refining your keepers
D9_C_08 - Automating your postprocessing files creation
D9_C_09 - Starting your Photoshop files in a single click
D9_C_10 - The fundamentals of postproduction for your first round sketches
D9_C_11 - Upscaling and enhancing your first sketch with AI
D9_C_12 - What should your early sketches look like?
D9_C_13 - Presenting your work to the client
D9_C_14 - Dealing with objections
D9_C_15 - Iterating & detailing : how to integrate feedback
D9_C_16 - Iterating & detailing : how to add details to a scene
D9_C_17 - Final refining and checks
D9_C_18 - The good enough image, excellence and perfection
D9_C_19 - Final touchpoints : delivering the images
D9_C_20 - What's next?
D9_C_21 - Customizing, optimizing and automating your own workflow
D9_C_22 - Theory to practice
D9_C_23 - Wrapping up Diamond 9
D9 - Resources
Conclusion to From The Ground Up - New version of D10 drops week 22 2026
D10_01 - Now you're up there
Appendix
The Workshop
Discounts & coupons codes with Horoma School partners
Dynamic Symmetry Grids.zip
Presentation templates
Contract, invoice and quote templates
Checklists pdf to check every step of your process when working on a commission
Horoma From The Ground Up Package (Process Diamond 9) - V1.1 December 2023
Inspirations : common sources I go to to get inspired
Resources : common websites where to find assets, knowledge, and other useful stuff for your practice
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